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Don't Copy that Copy

In the 1990's, the software industry launched a massive consumer education effort to curb software piracy utilizing the tagline "Don't Copy That Floppy." Convergence between code and content has renewed the need to educate users and change their perceptions about copyright and online information. In the year 2000, it is "Don't Copy That Copy."

Piracy on the Internet
Recently, unprecedented attention has been paid to the piracy of music via the Internet. Some of the music piracy is centralized, making the process somewhat trackable and providing the music industry with an easily recognized antagonist, e.g., MP3.com. Some of the music piracy is decentralized, however, through file sharing software, making accountability more difficult, e.g., Napster and Gnutella. The music industry's litigation has dominated headlines, raising awareness worldwide. Information providers have the opportunity to ride online music's tide to educate their user base. The direct access provided to users by the Internet has created severe problems for information companies. First, information can be cut, pasted and disseminated via email in an instant.

Copying Cripples the Revenue Streams
If a revenue stream depends on eyeballs and advertising, only the sender will visit the site and the revenue stream disappears. Similarly, if a revenue stream depends on subscriptions, one subscription could serve an entire company through illegal copying. Information can also be duplicated in its entirety and posted on another Web site. In this instance, the eyeballs and the revenue stream are cut and pasted directly into another's business model. While the latter example highlights the most egregious type of copying, the former -- knowing or unknowing copying and distribution by the average end-user -- is a far greater threat to information providers.

Creating Awareness about Copying
Taking a cue from the music industry, the information industry could tap into its personalities, like music's Lars Ulrich of Metallica, and others capable of instantly raising awareness and starting a public discourse on the ethical and financial aspects of piracy.
Consumers generally assume that they can pass intellectual property accessed online along to others and re-use it in any way they wish. Today, the publishing industry as a whole is beginning to acknowledge that, for the most part, they have not done enough in educating information consumers on what copyright is, why it's important, and that the rules of the print world apply on 'Planet Net' as well. If people are not educated about the rules of the road for using content, authors' and publishers' rights will continue to be abused, and their online assets and business opportunities imperiled.

Educating End users
Companies that invest heavily in high-value information face a necessary choice. They must direct substantial resources to support a unified message that will educate end-users about copyright infringement, and select appropriate technologies to help ensure end-user complicity with the law.

 

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